Feel the wrath of the Naryu!
Alias: Twilight Temple; TT; 황혼의 성전
Difficulty Levels: Legendary
Release Date: May 9, 2018
The Nightfall Sanctuary, a towering edifice built by the tyrannical Celestial Emperor Naksha Kura, loomed over the land. As his dominion grew, so did his paranoia. Fearing treachery, he sacrificed his people to the Dark Realm in exchange for the Kuranos Cube, an artifact that granted him unparalleled power but consumed his soul. With the cube's essence, he crafted an army of clockwork sentinels, fueled by darkness and loyal only to him.
After the Emperor's demise, the sanctuary fell into suspended animation, its clockwork guardians frozen in anticipation of a new master. The Talus Empire entrusted with safeguarding the cube, but decades later, a bitter feud between the Blackram Leader Chol Mugo and the Stratus Empress Tayhu threatened the delicate balance of peace. Consumed by wrath, Chol Mugo sought the ancient power within the sanctuary. With his forces, he infiltrated the Talus, breached Zaiwei's innermost archives, and stole the Kuranos Cube.
Empowered by the cube, Chol Mugo embarked on his journey into the Emperor's Tomb. Concentrating its essence, he shattered the tomb's eons-long reign of darkness, causing radiant beams to pierce the labyrinthine recesses and a colossal radiance to erupt from the apex of the Nightfall Sanctuary. The clockwork guardians, roused from their eternal slumber, sprung back to life, their luminescent eyes ablaze with fervent brilliance, ready to protect their newfound master.
The Enrage timer for the following Nightfall Sanctuary bosses has been reduced.
The Peacekeeper
The Shield Bearer
Gangshi/Tongshi
Keeper's Protection Beam will no longer cause instant death but will inflict damage instead.
The Peacekeeper
Removed Tank range check.
Disturb Composure will no longer cause instant death but will inflict damage and a debuff instead.
Split Soul has been removed and is no longer needed to transfer Doom Mode.
Binding Barriers spawns will no longer increase when HP is below 50%.
Failing the Doom mechanic will no longer cause instant death but will inflict damage to the targeted player instead.
The Scorptamaton
Some of the skills’ damage have been reduced.
The 35% phase has been adjusted to be the same as the 65% phase.
Heatwave’s duration has been increased from 10 seconds to 15 seconds.
Heatwave and Flame will no longer cause instant death upon expiration but will inflict damage and a debuff instead.
Being absorbed by Scorptamaton without Heatwave will no longer cause instant death but will inflict damage instead.
Scorptamaton’s HP regeneration and Threat will also be reduced.
Flame Wedge’s knockback effect and damage can now be resisted.
Grand Celestial Emperor
Most instant death effects have been changed to inflict damage instead.
Overlapping Blinding Storms and Fallen Soul Storms no longer enrages the boss.
Submission will no longer cause Daze but inflict an immobilize effect instead.
Blinding Power Trace and Fallen Soul Trace will no longer be given to designated targets. Instead, the effect will be given to the target who first steps on each Flamewave Region.
Reduced the Flamewave Region gauge recharge.
The Peacekeeper
Reduced Barrier Cube explosion range to 8m.
Removed Knockback after Knockdown.
Changed continuous Knockback skills to only Knockback once.
Trapped player can now be saved with Stun, Daze, or Knockback abilities.
The Shield Bearer
Strike can now be blocked.
The Scorptamaton
Changed Heatwave explosion to only kill the bomb holder.
Reduce shared damage from Embers.
Removed damage from Flame buff chain.
Missile enraged conditions changed from 3 to 5.
Grand Celestial Emperor
Target with Superior Status debuff will now increase threat.
Gauges no longer fill up from damage taken by players.
Flamewave Continuous Damage will only stack once when the battle starts. When Boss changes attributes, Flamewave Continuous Damage no longer increases.
Reduced Grand Celestial Emperor Amplification gauge recharge.
Reduced Flamewave Ring charging amount.
Flamewave Sword Fall’s Daze effect can now be removed with Escape skills.
Flamewave Pillar no longer causes knockback.
Repeated hits by Flamewave Chain no longer cause instant death.
Scorptamaton now casts Supernova when missiles reach the wall 3 times, up from 2.
If Scorptamaton absorbs a player not affected by Scorch it will now recover 10% HP instead of enraging.
Adjusted mechanics and reduced the difficulty of the Grand Celestial Emperor encounter.
All NPCs have had their HP reduced.
The Peacekeeper
Reduced the range of the knockback when changing stances.
Soul Shackle is now increased at 50% instead of at 60% and 30%.
The Shield Bearer
The outer area now takes 1 second to cause instant death if conditions are not met, up from 0.5 seconds (also applies to Hall of the Templar)
The Shield Bearer no longer enrages if 5 stacks of Resonance are not cleared.
The damage dealt when clearing stacks of Resonance has been adjusted for up to 8 characters.
The Shield Bearer will no longer enrage when reaching 35 stacks but will still recover HP.
Scorptamaton
Bombard can now be resisted.
Scorptamaton will no longer enrage from breaking too many links when transferring Flame.
Grand Celestial Emperor
Adjusted mechanics for Distortion
Fixed an issue where Distortion would not display correctly on certain graphics options.
Receiving two stacks of Reverse Reflux no longer causes instant death.
Flamewave Tablet no longer applies a slow effect during the Grand Celestial Emperor encounter.
The red pillar now deals damage instead of causing instant death during the Grand Celestial Emperor encounter.
Only the targeted player is now killed when failing the Doom mechanic in the Peacekeeper encounter
The player with the highest Threat can no longer be targeted for Soul Burst in the Peacekeeper encounter.
Fixed an issue where the Emperor's Glyph mechanic was not functioning properly during the Shield Bearer encounter.
The Enrage time for the Peacekeeper and Shield Bearer have been reduced.
Gangshi/Tongshi
Guardian Beam will now deal scaled damage, instead of instant death.
Peacekeeper
The enrage mechanic when the tank moves away has been removed.
Disturb Composure will no longer cause instant death.
If you fail to clear all stacks, Disturb Composure will deal damage and inflict a debuff based on the amount of remaining stacks.
If you clear more stacks than you have, Disturb Composure will deal damage and inflict a debuff.
Soul Disintegration has been removed.
Destructive Barrier can now be transferred without Soul Disintegration.
All enrage mechanics have been removed.
Damage dealt by the Barrier expiring has been adjusted.
When Destructive/Binding Barrier expires, the party-wide instant death has been changed to scaled damage.
Soul Sacrifice expiring will now deal damage instead of instant death.
The number of Barriers will no longer increase at the 50% HP threshold.
If the Peacekeeper has no Barriers to detonate, the tank will now take damage instead of instant death.
Scorptamaton
Reduced the damage of some attacks.
Phase 3 will now be identical to phase 2.
Heat absorption will now deal damage instead of instant death. The health regeneration has been reduced.
Flame and Heatwave expiring will now deal damage instead of instant death.
Wedge Flame's knockback effect can now be resisted.
Wedge Flame can now be resisted when party members share the damage.
The duration of Heatwave has been extended.
Grand Celestial Emperor
Explosive Shock, used when the tank moves away, will now deal damage instead of instant death.
Flamewave Circle will now deal damage instead of instant death if the number of characters in the circle is exceeded
Flamewave Eye will now deal damage instead of instant death.
Fallen Soul Storm/Blinding Power Storms overlapping will now cause damage instead of instant death.
When fused with the Flame attribute by the Flamewave Tablet, the instant death damage has been changed to differential damage.﹖
Flamewave Circle will now deal damage instead of instant death when fusing with the opposite attribute within the circle.
The Grand Celestial Emperor will no longer use Trace of Flamewave exclusively on designated targets.
Large Blinding Power/Large Fallen Soul will now be applied to the first player who steps on each Blinding Power/Fallen Soul AoE after the Grand Celestial Emperor has chosen its Evolution target.
The event gauge's recharge when a player is hit or when the Grand Celestial Emperor absorbs Blinding Power/Fallen Soul has been reduced.
When in the Submission state, the daze effect has been removed; players can now attack but remain rooted in place.
Peacekeeper
The explosion range of Binding Barrier has been changed to 8 meters.
Changed so that the Knockback effect is no longer applied when hit by the Peacekeeper's get-up attack.
Erupt will now inflict Knockback only once.
Characters trapped in Binding Barrier can now be freed using CC skills (Stun, Daze, Knockdown, Knockback).
Shield Bearer
Shield Bearer's Strike can now be blocked.
Scorptamaton
Heatwave now only kills the player holding it if it explodes.
Wedge Flame's damage when shared with other players has been adjusted downwards.
Wedge Flame no longer deals damage.
Heat Chain no longer deals damage.
Scorptamaton will now enter a Berserk Rage when Cannonball hits the outer wall a total of 5 times.
Grand Celestial Emperor
Submission will now temporarily increase the player's Threat.
The event gauge will no longer increase when hit by boss attacks.
Flamewave will no longer stack when Grand Celestial Emperor's attribute is changed.
When Amplify Flamewave triggers, the gauge charge amount has been reduced from 4 to 2.
The event gauge's fluctuations caused by players switching attribute during the Flamewave Circle mechanic has been reduced.
The Daze effect from Flamewave Sword Fall can now be removed with Escape skills.
Flamewave Pillar no longer inflicts Knockback.
Flamewave Chain will no longer kill the player even if hit consecutively.
The HP of some boss and normal monsters inside the Nightfall Sanctuary has been lowered.
Scorptamaton
Scorptamaton will now enter a Berserk Rage when Cannonball hits the outer wall a total of 3 times.
Scorptamaton's HP recovery from Heat Absorption (used when the tank moves away) has been increased.
Scorptamaton will no longer enter a Berserk Rage if the Heat Absorption target does not carry Heatwave.
While the boss will no longer enrage, it will still recover HP.
Grand Celestial Emperor
Grand Celestial Emperor will now use Flamewave Circle if its HP reaches 90% without having used Flamewave Circle.
Flamewave Stigma will not be initiated while the Flamewave Circle mechanic is active.
The event gauge will no longer passively change over time while the 'Prepare Brand' buff is active.
Flamewave Circle will no longer cause Instant Death if 4 or more players enter an active Flamewave Circle.
Grand Celestial Emperor will now move to the center when the Flamewave Stigma mechanic begins.
If a player is under the Submission effect when Flamewave Stigma is used, the debuff will now be cleansed.
The AoE damage triggered when the event gauge's attribute switches will no longer be applied to players.
The duration of Flamewave Shackle has been changed to 60 seconds.
Peacekeeper
The knockback distance of the Peacekeeper's recovery attack has been reduced.
The Peacekeeper's Expand attack will no longer hit the player if they have been knocked down/back.
The Peacekeeper's Binding Barrier will now only apply once.
Shield Bearer
Stepping into the outer area during the Emperor's Glyph Barrier will now cause damage instead of Instant Death, even if the player does not have the Emperor's Glyph Protection effect.
Shield Bearer's Grab (Absorption? = 섬천흡수) will no longer trigger during the creation of the Emperor’s Glyph Barrier.
Changed so that Grab (Absorption? = 섬천흡수) is not applied when Emperor's Glyph Barrier is created.
The activation time for Strongholds (거점) has been slightly increased.
Players standing within the Emperor’s Glyph zone during Resonance will now take damage.
Attempting to resonate with Emperor's Glyph while within the Emperor's Glyph will now cause damage to the Shield Bearer.
Damage adjusted from 3% per player (max 5 players) to 2% per player (max 8 players).
Scorptamaton
Power Shot can now be resisted.
Combusion Detect is no longer applied when the Heat Chain is broken.
Grand Celestial Emperor
Standing in the outer area of the Flamewave Circle will now cause damage, instead of Instant Death.
Standing in the inner area of the Flamewave Circle will no longer apply damage over time.
Reverse Flamewave will no longer be applied when hit by Flamewave Axe.
Players inside the Fallen Soul Zone will now receive a Skill Reset when Distortion reaches 2 stacks.
Fallen Soul Zone will no longer deal damage over time.
The duration of Aftermath after having received Distortion has been changed to 10 seconds.
Shield Bearer
After refreshing the Emperor's Glyph Protection buff, players will no longer take damage from Emperor's Glyph Beams while standing within the Glyph area.
Grand Celestial Emperor
Movement speed will no longer be reduced after being hit by Flamewave Tablet.
Players holding Blinding Power, Fallen Soul, or Flamewave attributes will no longer die instantly when hit by Flamewave Tablet.
Peacekeeper
When Soul Sacrifice expires, only the affected target will die (instead of a party wipe).
Disturb Composure and Soul Burst will no longer be applied to the primary target (Tank).
Scorptamaton
Outer Wall Fissure stacks will now be reset by the final hit of the Release Heat attack.
Raid Beam and Thermal Beam will now deal damage instead of causing instant death.
Grand Celestial Emperor
Slightly reduced the amount the event gauge increases when hit by basic attacks.
Adjusted the event gauge increase values during the Amplification phase.
If the 1st of 5 Amplifications is not stopped by a joint technique, the gauge increase is now 0; however, the gauge increase for the 2nd through 4th attempts has been increased.
Reduced the damage taken while inside the Flamewave Circle.
Flamewave Tablet will now deal less damage.
Reduced the damage of Fallen Soul/Blinding Power Zones and Storms.
Scorptamaton
Reduced the damage taken when Heat Chain breaks.
The Burnout effect will no longer be applied when Heat Chain breaks.
Peacekeeper
The knockback caused by Expand Wave and Compressed Wave has been reduced.
Slightly increased the damage dealt to the boss when detonating a Barrier.
Shield Bearer
The time it takes for the Shield Bearer to enter a Berserk Rage after resonating with the Emperor's Glyph has been increased.
Scorptamaton
Heat Spike will now deal less damage.
The duration of Flame has been increased.
Heat Chain being broken will now cause damage.
If Heat Chain is broken, Scorptamaton will now enter a Berserk Rage if Combusion Detect has reached 5 stacks.
Scorptamaton will now enter a Berserk Rage if Cannonball hits the outer wall 2 times.
The duration of Flame will now be refreshed even if Cannonball is blocked just once.
Heat Hell can now be resisted.
Grand Celestial Emperor
The duration of Fallen Soul and Blinding Power has been increased.
The Enrage Time has been increased to 12 minutes and 30 seconds.
Grand Celestial Emperor
The Evolution effect will no longer be given randomly, but given to a speific player.
The duration of Large Blinding Power Trace/Fallen Soul Trace has been increased.
The dispersion distance for Blinding Power Trace/Fallen Soul Trace has been increased.
Grand Celestial Emperor
Flamewave Chain will no longer strike the same player twice if a total of five or more players are within the attack range.
The base rate at which the event guage increases has been reduced.
Reduced the event gauge's recharge when players are hit by normal attacks.
Reduced the gauge fluctuations when Fallen Soul/Blinding Power AoEs are absorbed by the boss.
Reduced the gauge fluctuations when a player with Fallen Soul/Blinding Power Trace steps on an AoE of the same attribute.
Reduced the gauge increase when failing to use joint attacks during Amplification.
Increased the damage taken by the Grand Celestial Emperor when Fallen Soul/Blinding Power is absorbed from the players.
Slightly reduced the Grand Celestial Emperor's attack power.
Scorptamaton
Increased the damage taken by Scorptamaton when Heatwave is absorbed.
Decreased the number of targets for Bombardment Gaze.
Players will no longer die instantly when stepping into the flame zone created after Thermal Beam.
Reduced the duration of the flame zone created after Thermal Beam.
Players will no longer die instantly when hit by Heat Chain.
Power Shot will no longer fall if the boss moves to the center while a player is under Bombardment Gaze.
Grand Celestial Emperor
Increased the fluctuation range of the event gauge when Fallen Soul/Blinding Power AoEs are absorbed.
The event gauge will now change regardless of Resist skills when the boss absorbs Fallen Soul/Blinding Power from players.
Shield Bearer
Lowered the enrage threshold for Shield Bearer's Grab (Absorption? = 섬천흡수).
Reduced the HP recovery amount during Shield Bearer's Grab (Absorption? = 섬천흡수).
Reduced the health regen amount for Shield Bearer's Grab (Absorption? = 섬천흡수).
Adjusted the duration of Eradication Stance and Subjugation Stance.
Scorptamaton
Increased the duration of the Flame effect.
Reduced the Damage over Time (DoT) from the Heat effect.
Reduced the number of Heat stacks applied by Sudden Heatwave Lightning.
Lowered the damage of Tail Strike.
Lowered the damage of Wedge Flame.
Scorptamaton will now Enrage when Detect Combustion reaches 3 stacks.
Reduced the number of targets for Power Shot.
Grand Celestial Emperor
Familiars will now be instantly killed by Flamewave Eye.
Peacekeeper
If the Soul Sacrifice target dies when a Binding Barrier detonates, the Peacekeeper will now receive the Soul Drain effect.
Increased the detonation timer when a Binding Barrier explodes due to Soul Sacrifice.
Shield Bearer
Players with Remove Brand can now dispel Emperor's Glyph Resonance.
Players with Remove Brand can now only dispel one Emperor's Glyph Resonance at a time.
Players hit by Fatal Blow will receive the Immune to Emperor's Glyph status and cannot receive Emperor's Glyph Drain.
If the Select Sacrifice target dies, the explosion will now trigger toward the target with the highest Threat.
Outlook of the entrance
Location of the instance
Solak > Emperor's TombLevel design
Health Points — Gangshi: 444,000,000
Health Points — Tongshi: 444,000,000
Condition Bars: 4
Enrage Time: 6 min.
Health Points: 3,935,000,000
Condition Bars: 4
Enrage Time: 5 min. 20 sec.
A Guardian Automaton protecting the tomb of the Grand Celestial Emperor, the ancient Naryu feudal lord. This advanced automaton only konws how to protect and how to destroy.
Health Points: 2,721,000,000
Condition Bars: 3
Enrage Time: 5 min. 20 sec.
A Guardian Automaton protecting the tomb of the tyrannical Grand Celestial Emperor, the ancient Naryu feudal lord. This mechanical giant, a pinnacle of Naryu technology, wields a spear and shield, yielding to no one.
Health Points: 5,234,000,000
Condition Bars: 4
Enrage Time: 11 min.
Modeled after the giant scorpions of the Cinderlands, this mechanical monstrosity embodies the calculating killing efficiency of the creatures that inspired it.
Health Points: 6,692,000,000
Condition Bars: 4
Enrage Time: 12 min. 30 sec.
The lingering malice of the emperor known as the "Light Stealer" reawakened by the power of the Kuranos Cube. Using Admiral Chul Mugo as a vessel, this ancient tyrant commands the lingering chi of all who were sacrificed in his search for eternal life: the power of a thousand souls tied to the will of a singular being.
Grand Celestial
Grand Celestial Adornment
Grand Celestial Cowl
Reign Maker Illusion Sword
Grand Celestial Oath Soul Shield
Celestial Emperor Ring Chest
Celestial Emperor Earring Chest
Silver Scale
Grand Celestial Wings
Grand Celestial Steel
Lightstealer's Armor
Lightstealer's Aura
Lightstealer's Wings
Sealed Lightstealer's Armor
Sealed Lightstealer's Aura
Sealed Lightstealer's Wings
Grand Celestial Soul Shield - Chest 1
Grand Celestial Soul Shield - Chest 2
Grand Celestial Soul Shield - Chest 3
Grand Celestial Soul Shield - Chest 4
Grand Celestial Soul Shield - Chest 5
Grand Celestial Soul Shield - Chest 6
Grand Celestial Soul Shield - Chest 7
Grand Celestial Soul Shield - Chest 8
Grand Celestial Critical Soul Shield Primer
Grand Celestial Accuracy Soul Shield Primer
Grand Celestial Block Soul Shield Primer
Grand Celestial Evasion Soul Shield Primer
Grand Celestial Piercing Soul Shield Primer
Grand Celestial Defense Soul Shield Primer
Grand Celestial Reflex Soul Shield Primer
Reign Maker Illusion Weapon Chest
Grand Celestial
Grand Celestial Adornment
Grand Celestial Cowl
The Emperor's Tomb
Prerequisite: Chapter 5: Stealing the Light
Clockwork Guardians
Money: 26g 53s
XP: 568,000
Reputation: 16,000
The Big Sting
Money: 24g 90s
XP: 532,000
Reputation: 16,500
Echoes of an Emperor
Money: 33g 60s
XP: 716,000
Reputation: 17,500
Keeper of the Peace
1 The Peacekeeper's Treasure
Bearer of the Shield
1 The Shield Bearer's Treasure
Lord of the Sting
1 The Scorptamaton's Treasure
Stealer of the Light
1 Grand Celestial Emperor's Treasure
Peace of Cake
Defeat the Peacekeeper
Keeping the Peace
Defeat the Peacekeeper 10 times
Keeper Sweeper
Defeat the Peacekeeper 50 times
War on Peace
Defeat the Peacekeeper 100 times
Westward Blow
Defeat the Shield Bearer
Bearing the Brunt
Defeat the Shield Bearer 10 times
Shield Terror
Defeat the Shield Bearer 50 times
Too Much to Bear
Defeat the Shield Bearer 100 times
Taking the Sting out of the Sanctuary
Defeat the Scorptamaton
Pincher-Hitter
Defeat the Scorptamaton 10 times
The Big Sting
Defeat the Scorptamaton 50 times
Scorptama-Done
Defeat the Scorptamaton 100 times
Bury Him at Sea
Defeat the Grand Celestial Emperor
X Marks the Fought
Defeat the Grand Celestial Emperor 10 times
Mugone Fishin'
Defeat the Grand Celestial Emperor 50 times
Fallen Emperor
Defeat the Grand Celestial Emperor 100 times
Emperor's Execution
Defeat the Grand Celestial Emperor within 6 min. 20 sec.
Title: Revolutionary