Force Master

The Force Master's swift strikes and ability to remain on the move while attacking makes them a dynamic addition to any battle.

The Force Master attacks at long range, dealing heavy damage with torrents of fire, blizzards of ice, or strikes of lightning. Wielding a Bangle to dish out terrifying damage, a Force Master can also utilize their mobility to quickly dash out of harm's way and grant unbreakable protection to allies with a Frost Prison.

The Force Master's physical weakness can leave them prone to severe damage when out of Chi. However, a wise and experienced conjurer of the elements using the full potential of their inner Chi can break through an enemy's defenses to make them go extinct.

  • Available Races: Gon, Lyn, Yun

  • Available Specializations: Flame, Frost, Lightning

Flame

Rain fire upon your opponents to deal cataclysmic damage to your enemies.

Talents

Hot Head

  • +30% Blazing Palm Damage, +15% Dragonchar Damage

Tinder

  • +1 Ember stack when hitting a Burning target

Blazing Beam

  • Changes Dragonchar to Blazing Beam

  • +20% Inferno DoT Damage

Blazing Soul

  • Enhances Fire Up to a higher Stage

Phoenix Fire

  • Changes Fire Up to Phoenix Fire

Afterburner

  • A successful Parry with Fire Storm adds 5 Embers and reflects damage to the attacker

Death Grip

  • Deals additional Damage and Drains HP from a target inflicted with Phantom Grip

Phantom Save

  • Phantom Save made available

  • Use Phantom Save on a Near Death or Chi Recovering ally to protect them

Shadow Grasp

  • Changes Phantom Grip to Shadow Grasp

Aftershock

  • Increases Shock Fire Ember explosion damage

Great Wall

  • +50% Blazing Wall Damage

Dancing Flames

  • Makes Fire Dance available

  • Changes Inferno to an instantly cast skill that hits once

  • Enhances Solar Flare

  • A successful Inferno, Short Fuse, or Asteroid

Solar Flare

  • Enhances Solar Flare

Combustion

  • Enhances the durations of Meteor Shower and Blazing Wall

Asteroid

  • Makes Asteroid available

Frost

Control the tide of battle with defensive abilities and freezing your enemies in place.

Talents

Cold as Ice

  • +30% Frost Fury and +15% Glacial Beam damage

Biting Cold

  • Changes Frost Fury to Frost Palm

  • Inflicts Chill on the enemy with a successful Frost Palm, Avalanche, Flash Freeze, Frost Burst, or Ice Spike

  • Enhances Ice Coil

Arctic Ice

  • +15% Arctic Blast and Awakened Arctic Blast Damage

Cryogenics

  • Increases HP Recovery with Frost Armor

Glacial Guard

  • Adds a extra -20% Damage Taken bonus to Bracing Cold

Shields Up

  • A successful Block or Counter with Impact reduces Ice Shield cooldown by 10 sec.

Death Grip

  • Deals additional Damage and Drains HP from a target inflicted with Phantom Grip

Phantom Save

  • Phantom Save made available

  • Use Phantom Save on a Near Death or Chi Recovering ally to protect them

Shadow Grasp

  • Changes Phantom Grip to Shadow Grasp

Cold Soldier

  • Increases the duration of Bracing Cold within the range of Avalanche, Flash Freeze, or Ice Spike

  • Increases the duration of Freezing Cold created by Avalanche, Flash Freeze, or Ice Spike

Blizzard

  • Boosts the Attack Power of Frost Burst and Ice Spike during the Bracing Cold effect

Dragonwhorl

  • Makes Dragonwhorl available

Ice Spike

  • Changes Frost Burst to Ice Spike

Ice Comet

  • Changes Snowball to Ice Comet

Frost Tornado

  • Changes Snowball to Frost Tornado

Lightning

Spark and electrify your enemies with lightning-fast moves.

Talents

Dark Spark

  • Makes Lightning Palm, Zap, Thundercloud, and Storm Wrath single target skills

  • Makes Lightning Strike and Volt Salvo AoE skills

Bright Spark

  • Makes Lightning Palm, Zap, Thundercloud, and Storm Wrath AoE skills

  • Makes Lightning Strike and Volt Salvo as single target skills

  • Decreases the speed of Thundercloud's projectile

It's Electric!

  • Unlocks the Transformer skill

  • The duration can be extended by consuming Watts

  • The skill ends automatically when all Watts have been used

Strobetrotter

  • Unlocks the Strobe skill

  • The duration can be extended by consuming Watts

  • The skill ends automatically when all Watts have been used

Weather the Storm

  • Enhances the Storm Warp skill

  • Enhances Resistance effect by consuming Watts

  • Removes the Watt consumption effect of the Transformer skill

Shock Therapy

  • Alters the Electrocute skill

  • Applies a chain effect through the caster when hitting an opponent (triggers up to 5 times)

Chain Lightning

  • Alters the Electrocute skill

  • Electrocute inflicts damage to up to 5 opponents near target

Heart Stopper

  • Alters the Electrocute and Thundercloud skills

  • Electrocute paralyzes an opponent for 5 sec. on hit

  • Thundercloud ensnares an opponent for 5 sec. on hit

Power Play

  • Adds additional Lightning Orb effects

  • +4% Dodge and +2% Movement Speed per Lightning Orb

  • Certain skills trigger automatic Volt Salvo attack when used

Power Hitter

  • Adds additional Lightning Orb effects

  • +4% Piercing and +2 Accuracy per Lightning Orb

  • Increases damage dealt by Volt Salvo

  • Decreases Volt Salvo's cooldown

Staying Power

  • Adds additional Lightning Orb effects

  • +4% Damage Reduction and +2% Defense per Lightning Orb

  • Adds a Daze effect to Volt Salvo

  • Increases Volt Salvo's cooldown

Stormborn: Blood and Thunder

  • Resists all status effects during Stormborn

Stormborn: Riding the Lightning

  • Increases Movement Speed during Stormborn

  • Triggers Electricity effect on opponents within range during Stormborn

Stormborn: The Power Within

  • Increase Damage Reduction during Stormborn

  • Increases HP Recovery during Stormborn

Documentation