As chaos reigns in the middle of combat, Zen Archers can adapt to any scenario while maintaining a harmonic balance of control and precision in the heat of battle.
Only those who remain calm on the battlefield can become a master of the Bow. Being the martial arts style with the most nimble feet of them all, the Zen Archer keeps themselves protected at all times sending a flurry of sharpened destruction in between each dash, only stopping for a well-timed Alpha Call to reset essential party cooldown.
Mainly using movement abilities to protect themselves from incoming attacks, the Zen Archer is at a severe disadvantage when caught out of place. Not only do they require a profound knowledge of themselves and their enemy, but complete trust in their allies to make sure they're cared for. Only then, with precise timing and absolute composure, can the Zen Archer bring the storm.
Available Races: Jin, Yun
Way of the Lightbringer
Flow through combat as you leverage the harmony of light and sound to perfect your attacks.
Way of the Windpiercer
With the tranquil focus of a sharpened arrow, strike mercilessly at your opponent's weakest point.
A flexible fighter that captures the inherent power of light and soundwaves.
Increases the damage of Dart and Awakened Dart
Increases the damage of Longshot
Allows for movement while using Dart or Awakened Dart
Dart and Awakened Dart no longer reduce the cooldown of Strafe Left and Strafe Right
Reduces the damage of Dart, Awakened Dart, and Golden Eye
Increases the damage of Golden Eye
Allows Golden Eye to be triggered by Dart or Flashbolt
Increases the damage of Reverberation
Reverberation can be used without consuming Lux
Allows opponents to be Marked on a successful Solarize or Radiant Volley
Allows the Firecracker skill to be used against Marked opponents.
Changes Dawnstrike to Dawnpierce
Decreases the cooldown of Strafe Left and Strafe Right
Makes a slight increase to the duration of Resistance during Strafe Left and Strafe Right
Resets the cooldown of Bolt Dash when using Draw Back
Enhances the status effects of Aurora
Dazes an opponent on a successful Earthshaker or Ranger
Sends an opponent Airborne on a successful Sonic Boom
Knocks Back and Dazes an opponent hit 3 times or more by a single Sunburst
Adds a Resistance effect when using Rebound
During Back Tumble, the Ranger skill can be used.
Knocks Back and Dazes an opponent hit 3 times or more with a single Sunburst
Sends an opponent Airborne when Sonic Boom hits.
Using Alpha Call generates 100 Lux
Using Alpha Call resets the cooldown of Solarize
Increases the cooldown of Strafe Left and Strafe Right
Decreases the cooldown of Ray Strike and Sunburst on when Strafe Left or Strafe Right resists an attack.
Triggers Inner Light effect for 3 sec. when Strafe Left or Strafe Right resists an attack.
Bolt Dash resists attacks and status effects during Inner Light effect
Changes Fireworks to Dynamite
See the Sights
Increases the damage of Magnified Ray Strike and Magnified Sunburst
Generates additional Lux when a single Magnified Ray Strike or Magnified Sunburst hits 5 times
Zen to Win
Allows Ray Strike, Sunburst, and Dawnstrike to be used without getting pushed back.
Allows Bolt Dash to be used without moving when used immediately after Ray Strike, Sunburst, Dawnstrike, or Dawnpierce
Light It Up
Sunburst effects don’t disappear when Ray Strike is used
Ray Strike effects don’t disappear when Sunburst is used
Increases Sunburst damage by 2/5/10% per stack of Ray Strike
Increases Ray Strike damage by 2/5/10% per stack of Sunburst
Can use Dawnstrike and Dawnpierce on at least 1 stack of Ray Strike and at least 1 stack of Sunburst
Increases damage of Dawnstrike and Dawnpierce by 40/80/120% per 2 stacks of Ray Strike and Sunburst combined
Using Dawnstrike or Dawnpierce consumes all effects of Ray Strike and Sunburst
An agile hunter who movies with the speed of wind and the stealth of shadows.
Increases the damage of Windbolt and Rapid Fire
Decreases the cooldown of Rapid Fire and Flying Daggers
Allows for movement when using Windbolt or Rapid Shot
A successful Windbolt or Rapid Shot reduces the cooldowns of Strafe Left and Strafe Right
Decreases the cooldown of Twin Storms on every accurate Piercing Rain
Enhances the effects of Prime Hunter
Allows you to use Storm Bolt two times in a row when within range of Storm's Eye
The damage of the second instantaneous Storm Bolt is reduced
Removes the Knock Back effects of Dead Eye and Flip Shot
Decreases the damage of Dead Eye and Flip Shot
Decreases the cooldown of Strafe Left, Strafe Right, and Draw Back
Makes a slight increase to the duration of Resistance during Strafe Left, Strafe Right, and Draw Back
A successful Strafe Left or Strafe Right momentarily keeps the Archer from being auto-targeted
Resets the cooldown of Bolt Dash when using Draw Back
Changes Rapid Fire to Flying Daggers
Decreases the cooldown of Bow Block
Decreases the cooldown of Bullseye
Changes Stormwaker to Smoke Pellet
Triggers additional damage when Flip Shot and Dead Eye are used in combination
Changes Rapid Shot to an AoE skill
Increases the damage of Piercing Rain
Changes Piercing Rain to Lightning Step
Stealth is not canceled while recharging Storm Bolt
Increases cooldown of Longshot; adds a Knock Down effect and allows it to Pierce Defense and Parry skills
Triggers Stormspike for 5 sec. on accurate Storm Bolt
Increases Attack Power and Critical Damage for 10 sec. on every hit during Stormspike effect
Triggers the Gathering Storm effect when using Dead Eye or Flip Shot
Triggers the Amplify effect for 2 sec. on 5 stacks of Gathering Storm
Triggers Stormchaser for 10 sec. on 5 stacks of Gathering Storm
Decreases the cooldown of Strafe Left, Strafe Right, and Draw Back on every hit during Stormchaser effect
Increases Critical Damage during Stormchaser effect
"Let's make this quick."
Increases damage to opponents with less than a certain amount of HP on an a successful Storm Bolt or Dead Eye
Grants Stealth after defeating an enemy with Storm Bolt