Zen Archer

As chaos reigns in the middle of combat, Zen Archers can adapt to any scenario while maintaining a harmonic balance of control and precision in the heat of battle.

Only those who remain calm on the battlefield can become a master of the Bow. Being the martial arts style with the most nimble feet of them all, the Zen Archer keeps themselves protected at all times sending a flurry of sharpened destruction in between each dash, only stopping for a well-timed Alpha Call to reset essential party cooldown.

Mainly using movement abilities to protect themselves from incoming attacks, the Zen Archer is at a severe disadvantage when caught out of place. Not only do they require a profound knowledge of themselves and their enemy, but complete trust in their allies to make sure they're cared for. Only then, with precise timing and absolute composure, can the Zen Archer bring the storm.

Available Races: Jin, Yun

Class Specializations

Way of the Lightbringer

Flow through combat as you leverage the harmony of light and sound to perfect your attacks.

Way of the Windpiercer

With the tranquil focus of a sharpened arrow, strike mercilessly at your opponent's weakest point.

Lightbringer

A flexible fighter that captures the inherent power of light and soundwaves.

Hunter's Marks

  • Increases the damage of Dart and Awakened Dart

  • Increases the damage of Longshot

Evasive Actions

  • Allows for movement while using Dart or Awakened Dart

  • Dart and Awakened Dart no longer reduce the cooldown of Strafe Left and Strafe Right

  • Reduces the damage of Dart, Awakened Dart, and Golden Eye

Golden Arrows

  • Increases the damage of Golden Eye

  • Allows Golden Eye to be triggered by Dart or Flashbolt

Echomaker

  • Increases the damage of Reverberation

  • Reverberation can be used without consuming Lux

Foefinder

  • Allows opponents to be Marked on a successful Solarize or Radiant Volley

  • Allows the Firecracker skill to be used against Marked opponents.

Sunpiercer

  • Changes Dawnstrike to Dawnpierce

Artful Dodger

  • Decreases the cooldown of Strafe Left and Strafe Right

  • Makes a slight increase to the duration of Resistance during Strafe Left and Strafe Right

  • Resets the cooldown of Bolt Dash when using Draw Back

Patient Killer

  • Enhances the status effects of Aurora

  • Dazes an opponent on a successful Earthshaker or Ranger

  • Sends an opponent Airborne on a successful Sonic Boom

  • Knocks Back and Dazes an opponent hit 3 times or more by a single Sunburst

Agile Hunter

  • Adds a Resistance effect when using Rebound

  • During Back Tumble, the Ranger skill can be used.

  • Knocks Back and Dazes an opponent hit 3 times or more with a single Sunburst

  • Sends an opponent Airborne when Sonic Boom hits.

Alpha Lux

  • Using Alpha Call generates 100 Lux

  • Using Alpha Call resets the cooldown of Solarize

Inner Light

  • Increases the cooldown of Strafe Left and Strafe Right

  • Decreases the cooldown of Ray Strike and Sunburst on when Strafe Left or Strafe Right resists an attack.

  • Triggers Inner Light effect for 3 sec. when Strafe Left or Strafe Right resists an attack.

  • Bolt Dash resists attacks and status effects during Inner Light effect

Pyrotechnique

  • Changes Fireworks to Dynamite

See the Sights

  • Increases the damage of Magnified Ray Strike and Magnified Sunburst

  • Generates additional Lux when a single Magnified Ray Strike or Magnified Sunburst hits 5 times

Zen to Win

  • Allows Ray Strike, Sunburst, and Dawnstrike to be used without getting pushed back.

  • Allows Bolt Dash to be used without moving when used immediately after Ray Strike, Sunburst, Dawnstrike, or Dawnpierce

Light It Up

  • Sunburst effects don’t disappear when Ray Strike is used

  • Ray Strike effects don’t disappear when Sunburst is used

  • Increases Sunburst damage by 2/5/10% per stack of Ray Strike

  • Increases Ray Strike damage by 2/5/10% per stack of Sunburst

  • Can use Dawnstrike and Dawnpierce on at least 1 stack of Ray Strike and at least 1 stack of Sunburst

  • Increases damage of Dawnstrike and Dawnpierce by 40/80/120% per 2 stacks of Ray Strike and Sunburst combined

  • Using Dawnstrike or Dawnpierce consumes all effects of Ray Strike and Sunburst

Windpiercer

An agile hunter who movies with the speed of wind and the stealth of shadows.

Ace Archer

  • Increases the damage of Windbolt and Rapid Fire

  • Decreases the cooldown of Rapid Fire and Flying Daggers

Wind Runner

  • Allows for movement when using Windbolt or Rapid Shot

  • A successful Windbolt or Rapid Shot reduces the cooldowns of Strafe Left and Strafe Right

Blessed Rains

  • Decreases the cooldown of Twin Storms on every accurate Piercing Rain

Prime Hunter

  • Enhances the effects of Prime Hunter

Striking Twice

  • Allows you to use Storm Bolt two times in a row when within range of Storm's Eye

  • The damage of the second instantaneous Storm Bolt is reduced

Final Stand

  • Removes the Knock Back effects of Dead Eye and Flip Shot

  • Decreases the damage of Dead Eye and Flip Shot

Catching Wind

  • Decreases the cooldown of Strafe Left, Strafe Right, and Draw Back

  • Makes a slight increase to the duration of Resistance during Strafe Left, Strafe Right, and Draw Back

  • A successful Strafe Left or Strafe Right momentarily keeps the Archer from being auto-targeted

  • Resets the cooldown of Bolt Dash when using Draw Back

Flying Daggers

  • Changes Rapid Fire to Flying Daggers

  • Decreases the cooldown of Bow Block

  • Decreases the cooldown of Bullseye

Smoke Screen

  • Changes Stormwaker to Smoke Pellet

Resurgence

  • Triggers additional damage when Flip Shot and Dead Eye are used in combination

Arrowfall

  • Changes Rapid Shot to an AoE skill

  • Increases the damage of Piercing Rain

Lightning Step

  • Changes Piercing Rain to Lightning Step

  • Stealth is not canceled while recharging Storm Bolt

  • Increases cooldown of Longshot; adds a Knock Down effect and allows it to Pierce Defense and Parry skills

Stormspike

  • Triggers Stormspike for 5 sec. on accurate Storm Bolt

  • Increases Attack Power and Critical Damage for 10 sec. on every hit during Stormspike effect

Stormchaser

  • Triggers the Gathering Storm effect when using Dead Eye or Flip Shot

  • Triggers the Amplify effect for 2 sec. on 5 stacks of Gathering Storm

  • Triggers Stormchaser for 10 sec. on 5 stacks of Gathering Storm

  • Decreases the cooldown of Strafe Left, Strafe Right, and Draw Back on every hit during Stormchaser effect

  • Increases Critical Damage during Stormchaser effect

Killshot

  • "Let's make this quick."

  • Increases damage to opponents with less than a certain amount of HP on an a successful Storm Bolt or Dead Eye

  • Grants Stealth after defeating an enemy with Storm Bolt