Warden
Playable as: Jin; Gon; Lyn
Weapon: Greatsword
Specializations: Madness; Guardian; Inferno
The Warden channels the essence of their existence, coursing through their veins like a raging river, transforming their very lifeblood into a wellspring of unyielding ferocity on the battlefield. Brandishing their towering Greatsword, they become an unstoppable tempest, their strikes inflicting devastation upon their adversaries.
As the earth quakes beneath the weight of their steps, the Warden's primordial instincts surge forth, granting them an indomitable resilience that withstands even the most savage onslaughts. They retaliate with a wrathful vengeance, each blow infused with the unstoppable surge of their soul, a torrential force that defies all opposition.
Wardens possess the ability to delve into the realm of Madness, embracing the chaotic maelstrom to shield their allies and unleash ruin upon any who dare impede their path. Alternatively, they may tread the path of the Guardian, wielding a Divine Sword that draws upon the radiant power of the sun and the ethereal glow of the moon, obliterating foes and safeguarding companions with equal fervor. And finally, the Warden may choose to embark on the path of the Inferno, wielding a blazing Greatsword that metes out divine retribution, reducing their targets to smoldering ashes.
Indeed, the Warden's unwavering dedication to their craft is a testament to the very essence of martial arts itself. Through arduous years of training and unyielding discipline, they have harnessed the raw potential of their life force, transmuting themselves into an unassailable juggernaut. Each sweeping arc of their Greatsword serves as a resounding proclamation, a stern warning to their adversaries that they are not to be trifled with. The Warden's unwavering resolve to safeguard all they hold dear knows no bounds, leaving no stone unturned in their quest to protect and preserve.
Madness
Embrace the madness to protect your allies and devastate all who stand in your way.
Talents
Guardian
Increases the damage of primary Guardian Stance skills
Frenzy
Increases damage of primary Frenzy skills
Earthbreaker
Resets Seismic Strike cooldown after killing an enemy with Seismic Strike. The following Seismic Strike deals double damage for 15 sec.
Safeguard
A successful Reave recovers more Resilience and HP
Sentinel
A successful Bloodrush or Onslaught triggers +20% Damage Reduction and +2,000 Critical Defense Bonus for 6 sec.
Champion
Enhances Juggernaut, Blood Rush, Onslaught, and Shear Storm
Hunter
Primal Call triggers +5,000 Accuracy and Piercing for 10 sec.
Cannon
Knocks Back an enemy on a successful Earth Rend
Survivor
Awakened Deadlock triggers increased Resilience recovery
Conqueror
Blade Ward resists damage and status effects for 1 sec.
Protector
Increases Blade Ward range and increases Defense
Vanquisher
Increases Recovery Rate when using Blade Ward
Bloodlust
Increases Critical Hit Damage during Frenzy and has a chance to generate 20 Blood Rage when Frenzy ends
Bloodthirst
+2% HP Recovery when attacking during Frenzy
Blood Furor
The Blood Furor skill is available after using Blood Ire and entering the Frenzy state
Guardian
The Divine Sword draws upon the power of the sun and the moon to abolish enemies and protect allies.
Talents
Adept
Increases Blade Barrage, Epicenter, and Unleashed Epicenter damage
Holy Blade
Enhances Sonic Strike, Awakened Sonic Strike, and Sword Salvo skills
Slugger
Knocks Back an enemy on a successful Sever
Brilliance
Increases the number of times Divine Light strikes and decreases its cooldown
Lightning
Enhances Stormblade and Flash Strike to include improved Piercing and Accuracy
Dominate
Enhances Juggernaut, Stormblade, Flash Strike, and Shear Storm
Bulwark
+70% Damage Reduction when using Guard and Divine Guard
Mercy
Party members recover +10% HP with Safeguard, but Warden sacrifices more of their HP
Resilience
Awakened Safeguard recovers more Resilience
Contender
Enhances Blade Ward to resist Damage and Status Effects for 1 sec.
Defender
Extends the range of Blade Ward and Blade Ward triggers +200% Defense for 8 sec.
Endurer
Increases Recovery Rate when using Blade Ward
Contender
Enhances Blade Ward to resist Damage and Status Effects for 1 sec.
Ascension
Changes Divine Strike to Stage 3
Sunrise
Sword Salvo available for one Sunspark, but Sentry is made unavailable
Inferno
Use a flaming Greatsword to deliver retribution and leave your target in ashes.
Talents
Critical Mass
Increases damage of primary skills during Meltdown effect
Fire Eater
Removes Forge, Kiln, Flame Quake, and Char skills
Changes the functions of Firebrand and Flame Tremor
Flame Affinity
Removes combination functions from Firebrand, Flame Quake, and Flame Tremor, and changes their damage
Flash Dance
Unlocks Flash Point
Burning Vengeance
Unlocks Rebuff
Firestorm
Replaces Flame Oath with Shear Storm
Fire Walker
Allows Strafe to be used twice in a row
Fire Escape
Adds a combination function to Strafe
Fire Below
Enhances Anklebiter
Enhances Edict
Cinder Box
Stacks 7 Cinder when Infernal Slash hits
Extends Erosion effect when Infernal Slash hits an opponent that has been inflicted with Erosion
Fire Drill
Replaces Infernal Slash with Infernal Spire, which can be used in combination with Infernal Rift
Infernal Spire deals additional damage to an opponent inflicted with Erosion (the Erosion effect is consumed when the attack hits)
Towering Inferno
Changes Infernal Slash to Infernal Leap and enhances skill functions
Unlocks the Infernal Strike skill
Soul Flare: Combustion
Enhances Soul Flare
Soul Flare: Ascension
Enhances Soul Flare
Soul Flare: Citadel
Enhances Soul Flare